Difference between revisions of "Category:Navmesh"
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The '''navmesh''' represents the floor-space that [[Actors]] use to navigate [[cells]]. Navmeshes are comprised of triangles, the triangles can hold data like a preferred path, submerged areas or cover for combat. AI build better and more efficient paths based on data added to the Navmesh in the Editor or generated dynamically at runtime. | The '''navmesh''' represents the floor-space that [[Actors]] use to navigate [[cells]]. Navmeshes are comprised of triangles, the triangles can hold data like a preferred path, submerged areas or cover for combat. AI build better and more efficient paths based on data added to the Navmesh in the Editor or generated dynamically at runtime. | ||
You can use the [ | You can use the [http://www.creationkit.com/index.php?title=Navmesh_Cheat_Sheet Navmesh Cheat Sheet] for controls on the navmesh toolbar, to open the toolbar press <code>CTRL+E</code> |
Revision as of 19:59, 17 June 2016
The navmesh represents the floor-space that Actors use to navigate cells. Navmeshes are comprised of triangles, the triangles can hold data like a preferred path, submerged areas or cover for combat. AI build better and more efficient paths based on data added to the Navmesh in the Editor or generated dynamically at runtime.
You can use the Navmesh Cheat Sheet for controls on the navmesh toolbar, to open the toolbar press CTRL+E
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