Category talk:F4SE

From the Fallout4 CreationKit Wiki
Revision as of 23:34, 20 January 2018 by imported>Qazaaq (Created page with "'''From whatsnew.txt''' * log spam is written to My Documents\My Games\Fallout4\F4SE\ * running GetF4SEVersion from the console will print the current version * currently-inst...")
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From whatsnew.txt

  • log spam is written to My Documents\My Games\Fallout4\F4SE\
  • running GetF4SEVersion from the console will print the current version
  • currently-installed version of F4SE is shown in the Settings menu next to the game version
  • customization of internal keymappings
    • Copy CustomControlMap.txt to Data\F4SE\CustomControlMap.txt.
      • Edit that file to set your bindings. The format is the same as Skyrim, it's a space-separated file.
      • The first column is the name of the internal keybind. The second column is the keyboard scan code that should activate the bind in hex, or 0xFF if unbound. Use google to find a table of scan codes. The third column is for mice, the fourth for controllers. The next three columns control whether or not a control should be written to the user's config file. The final column specifies which input layer the bind is associated with - you will probably not want to change that.
  • enable logging from scaleform. add bEnableGFXLog=1 to the [Interface] section of your f4se.ini. create it if it doesn't exist.
  • Scaleform Translation Injection via Interface/Translations/ModName_en.txt

Scaleform

  • SendExternalEvent
  • CallFunctionNoWait
  • GetDirectoryListing

Also

  • Make mention of Native plugin API
  • Make mention of f4se co-saves

These are F4SE things that can be added to the wiki. Scrivener07 (talk) 2018-01-20T22:34:43 (EST)