Difference between revisions of "Cell"

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imported>Qazaaq
imported>Qazaaq
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{{Incomplete Article}}
'''Type:''' <code>CELL</code>
'''Type:''' <code>CELL</code>
<BR/>
<BR/>
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== Editor Dialog ==
== Editor Dialog ==
[[File:Cell Editor.png|right]]
[[File:Cell Editor.png|right]]
*{{Template:Editor:Property:ID}}
*{{Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
*{{Editor:Property:Name}}
*{{Editor:Property:Location}}
*'''Default Acoustic Space:'''
*'''Music type:''' The [[MusicType]] to use.
*'''Has Water:'''
**'''Height:'''
**'''Water:'''
**'''Linear Velocity:'''
***'''X:'''
***'''Y:'''
***'''Z:'''
***'''Reset:'''
**'''Angular Velocity:'''
***'''X:'''
***'''Y:'''
***'''Z:'''
***'''Reset:'''
*{{Editor:Property:ImageSpace Modifier|property=ImageSpace}}
*'''Force Hide Land:'''
**'''Quad 1:'''
**'''Quad 2:'''
**'''Quad 3:'''
**'''Quad 4:'''
*'''PreCombind Object Levels:'''
**'''X/Y:'''
**'''Z:'''
**'''No Pre Vis:'''
**'''No LOD Water:'''
**'''Hand Changed:'''
**'''Can't Travel From Here:'''
**'''Player Followers Can't Travel Here:'''
{{ClearFloats}}
{{ClearFloats}}


== See Also ==
== See Also ==
*[[Location]]
*[[MusicType]]
*[[Precombined References]]
*[[Cell View Window]]
*[[Cell View Window]]


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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Object Classes]]
[[Category:WorldData]]

Revision as of 20:31, 18 December 2018

Type: CELL
Papyrus: Cell Script

A Cell object is found within the Cell View Window.

Editor Dialog

Cell Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Location: The Location to use.
  • Default Acoustic Space:
  • Music type: The MusicType to use.
  • Has Water:
    • Height:
    • Water:
    • Linear Velocity:
      • X:
      • Y:
      • Z:
      • Reset:
    • Angular Velocity:
      • X:
      • Y:
      • Z:
      • Reset:
  • ImageSpace: The ImageSpace Modifier to use.
  • Force Hide Land:
    • Quad 1:
    • Quad 2:
    • Quad 3:
    • Quad 4:
  • PreCombind Object Levels:
    • X/Y:
    • Z:
    • No Pre Vis:
    • No LOD Water:
    • Hand Changed:
    • Can't Travel From Here:
    • Player Followers Can't Travel Here:

See Also