Difference between revisions of "Cell"
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imported>Qazaaq |
imported>Qazaaq (added details) |
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'''Type:''' <code>CELL</code> | '''Type:''' <code>CELL</code> | ||
<BR/> | <BR/> | ||
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== Editor Dialog == | == Editor Dialog == | ||
[[File:Cell Editor.png|right]] | [[File:Cell Editor.png|right]] | ||
*{{ | *{{Editor:Property:ID}} | ||
*{{ | *{{Editor:Property:Name}} | ||
*{{Editor:Property:Location}} | |||
*'''Default Acoustic Space:''' | |||
*'''Music type:''' The [[MusicType]] to use. | |||
*'''Has Water:''' | |||
**'''Height:''' | |||
**'''Water:''' | |||
**'''Linear Velocity:''' | |||
***'''X:''' | |||
***'''Y:''' | |||
***'''Z:''' | |||
***'''Reset:''' | |||
**'''Angular Velocity:''' | |||
***'''X:''' | |||
***'''Y:''' | |||
***'''Z:''' | |||
***'''Reset:''' | |||
*{{Editor:Property:ImageSpace Modifier|property=ImageSpace}} | |||
*'''Force Hide Land:''' | |||
**'''Quad 1:''' | |||
**'''Quad 2:''' | |||
**'''Quad 3:''' | |||
**'''Quad 4:''' | |||
*'''PreCombind Object Levels:''' | |||
**'''X/Y:''' | |||
**'''Z:''' | |||
**'''No Pre Vis:''' | |||
**'''No LOD Water:''' | |||
**'''Hand Changed:''' | |||
**'''Can't Travel From Here:''' | |||
**'''Player Followers Can't Travel Here:''' | |||
{{ClearFloats}} | {{ClearFloats}} | ||
== See Also == | == See Also == | ||
*[[Location]] | |||
*[[MusicType]] | |||
*[[Precombined References]] | |||
*[[Cell View Window]] | *[[Cell View Window]] | ||
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] | ||
[[Category:WorldData]] |
Revision as of 20:31, 18 December 2018
Type: CELL
Papyrus: Cell Script
A Cell object is found within the Cell View Window.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Location: The Location to use.
- Default Acoustic Space:
- Music type: The MusicType to use.
- Has Water:
- Height:
- Water:
- Linear Velocity:
- X:
- Y:
- Z:
- Reset:
- Angular Velocity:
- X:
- Y:
- Z:
- Reset:
- ImageSpace: The ImageSpace Modifier to use.
- Force Hide Land:
- Quad 1:
- Quad 2:
- Quad 3:
- Quad 4:
- PreCombind Object Levels:
- X/Y:
- Z:
- No Pre Vis:
- No LOD Water:
- Hand Changed:
- Can't Travel From Here:
- Player Followers Can't Travel Here: