Difference between revisions of "Class"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
imported>Qazaaq
(Moved editor dialog image.)
Line 6: Line 6:
The '''Class''' form, used on the [[Actor]] Stats Tab, allows you to specify how an Actor will distribute the attribute and skill bonuses they gain based on their level. It also affects a few other systems, such as Bleedout for Essential Actors and skill training for Trainers.
The '''Class''' form, used on the [[Actor]] Stats Tab, allows you to specify how an Actor will distribute the attribute and skill bonuses they gain based on their level. It also affects a few other systems, such as Bleedout for Essential Actors and skill training for Trainers.


== Editor Dialog ==
[[File:Class Editor.png]]
[[File:Class Editor.png]]
== Editor Dialog ==
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Full Name:''' The name as it will appear in-game.
*'''Full Name:''' The name as it will appear in-game.

Revision as of 16:02, 17 July 2016

Papyrus: None

The Class form, used on the Actor Stats Tab, allows you to specify how an Actor will distribute the attribute and skill bonuses they gain based on their level. It also affects a few other systems, such as Bleedout for Essential Actors and skill training for Trainers.

Editor Dialog

Class Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Full Name: The name as it will appear in-game.
  • Description:
  • Menu Image:
  • Bleedout Default:
  • Base Actor Values: A collection of Number/Actor Value pairs.
    • Actor Value: The actor value to change.
    • Number: The amount to change the actor value by represented as a float.

Notes

  • Class form used by the Actor Stats Tab.
  • Class is only applicable to NPCs. It has no meaning for the player.

See Also