Difference between revisions of "Class"
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imported>Qazaaq (Moved editor dialog image.) |
imported>Qazaaq (added template property) |
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== Editor Dialog == | == Editor Dialog == | ||
[[File:Class Editor.png]] | [[File:Class Editor.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
*'''Full Name:''' The name as it will appear in-game. | *'''Full Name:''' The name as it will appear in-game. | ||
* | *{{Template:Editor:Property:Description}} | ||
*'''Menu Image:''' | *'''Menu Image:''' | ||
*'''Bleedout Default:''' | *'''Bleedout Default:''' |
Revision as of 19:15, 27 October 2017
Papyrus: None
The Class form, used on the Actor Stats Tab, allows you to specify how an Actor will distribute the attribute and skill bonuses they gain based on their level. It also affects a few other systems, such as Bleedout for Essential Actors and skill training for Trainers.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Full Name: The name as it will appear in-game.
- Description: The object's description as it will appear within user interface menus.
- Menu Image:
- Bleedout Default:
- Base Actor Values: A collection of Number/Actor Value pairs.
- Actor Value: The actor value to change.
- Number: The amount to change the actor value by represented as a float.
Notes
- Class form used by the Actor Stats Tab.
- Class is only applicable to NPCs. It has no meaning for the player.