Difference between revisions of "Class"

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*'''Bleedout  Default:'''
*'''Bleedout  Default:'''
*'''Base Actor Values:''' A collection of Number/Actor Value pairs.
*'''Base Actor Values:''' A collection of Number/Actor Value pairs.
**'''Actor Value:''' The actor value to change.
**'''Actor Value:''' The [[Actor Value]] to change.
**'''Number:''' The amount to change the actor value by represented as a float.
**'''Number:''' The amount to change the actor value by represented as a float.


== Notes ==
== Notes ==
* '''Class''' form used by the [[Actor]] Stats Tab.
* [[Class]] form used by the [[Actor]] Stats Tab.
* '''Class''' is only applicable to NPCs. It has no meaning for the player.
* [[Class]] is only applicable to NPCs. It has no meaning for the player.


== See Also ==
== See Also ==

Revision as of 02:47, 28 October 2017

Type: CLAS
Papyrus: Class Script

The Class form, used on the Actor Stats Tab, allows you to specify how an Actor will distribute the attribute and skill bonuses they gain based on their level. It also affects a few other systems, such as Bleedout for Essential Actors and skill training for Trainers.

Editor Dialog

Class Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Full Name: The name as it will appear in-game.
  • Description: The object's description as it will appear within user interface menus.
  • Menu Image: The Texture File to use for a menu image. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Bleedout Default:
  • Base Actor Values: A collection of Number/Actor Value pairs.
    • Actor Value: The Actor Value to change.
    • Number: The amount to change the actor value by represented as a float.

Notes

  • Class form used by the Actor Stats Tab.
  • Class is only applicable to NPCs. It has no meaning for the player.

See Also