Difference between revisions of "Collision Layer"

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'''Papyrus:''' None
'''Papyrus:''' None


The [[Collision Layer]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].
A [[Collision Layer]] is a geometric primitive which represents the games types of collision and their interactions. The [[Collision Layer]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:Collision Layer Editor.png]]
[[File:Collision Layer Editor.png]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*'''Name:'''
*{{Template:Editor:Property:Name}}
*'''Description:'''
*{{Template:Editor:Property:Description}}
*'''Debug Color:'''
*{{Template:Editor:Property:Debug Color}} This will color affect the collision primitive.
**'''R:'''
**{{Template:Editor:Property:R}}
**'''G:'''
**{{Template:Editor:Property:G}}
**'''B:'''
**{{Template:Editor:Property:B}}
*'''Collides with...:'''
*'''Collides with...:''' The collision layers which will obstruct this [[Collision Layer]].
*'''Available Layers:'''
*'''Available Layers:''' The available collision layers this [[Collision Layer]] may collide with.
*'''<-- Add:'''
*'''<-- Add:''' Adds a collision layer to '''''Collides with...'''''.
*'''Remove -->:'''
*'''Remove -->:''' Removes a collision layer from '''''Collides with...'''''.
*'''Sensor:'''
*'''Sensor:'''
*'''Trigger Volume:'''
*'''Trigger Volume:''' Whether this [[Collision Layer]]'s primitive should act as a ''Trigger Volume'' and fire trigger related Papyrus events such as [[OnTrigger_-_ObjectReference|OnTrigger]].
*'''Navmesh Obstacle:'''
*'''Navmesh Obstacle:''' Whether this [[Collision Layer]] should dynamically cut [[Navmesh]]. Used only for specific collision layers such as ''L_NAVCUT''.


== See Also ==
== See Also ==
*[[Navmesh]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]



Revision as of 21:31, 28 March 2018

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Type: COLL
Papyrus: None

A Collision Layer is a geometric primitive which represents the games types of collision and their interactions. The Collision Layer object is found within the Object Window under the Miscellaneous Category.

Editor Dialog

Collision Layer Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Description: The object's description as it will appear within user interface menus.
  • Color: The default color used for this object. This will color affect the collision primitive.
    • R: The colors red channel is represented by a number between 0 and 255.
    • G: The colors green channel is represented by a number between 0 and 255.
    • B: The colors blue channel is represented by a number between 0 and 255.
  • Collides with...: The collision layers which will obstruct this Collision Layer.
  • Available Layers: The available collision layers this Collision Layer may collide with.
  • <-- Add: Adds a collision layer to Collides with....
  • Remove -->: Removes a collision layer from Collides with....
  • Sensor:
  • Trigger Volume: Whether this Collision Layer's primitive should act as a Trigger Volume and fire trigger related Papyrus events such as OnTrigger.
  • Navmesh Obstacle: Whether this Collision Layer should dynamically cut Navmesh. Used only for specific collision layers such as L_NAVCUT.

See Also