Difference between revisions of "Collision Layer"
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imported>Qazaaq (added details) |
imported>Qazaaq (changed links and removed incomplete) |
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'''Type:''' <code>COLL</code> | '''Type:''' <code>COLL</code> | ||
<BR/> | <BR/> | ||
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*'''Remove -->:''' Removes a collision layer from '''''Collides with...'''''. | *'''Remove -->:''' Removes a collision layer from '''''Collides with...'''''. | ||
*'''Sensor:''' | *'''Sensor:''' | ||
*'''Trigger Volume:''' Whether this [[Collision Layer]]'s primitive should act as a ''Trigger Volume''. A ''Trigger Volume'' will | *'''Trigger Volume:''' Whether this [[Collision Layer]]'s primitive should act as a ''Trigger Volume''. A ''Trigger Volume'' will invoke Papyrus events such as [[OnTriggerEnter - ObjectReference|OnTriggerEnter]] and [[OnTriggerLeave - ObjectReference|OnTriggerLeave]]. | ||
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== See Also == | == See Also == | ||
*[[ | *[[NavMesh]] | ||
*[[OnTriggerEnter - ObjectReference | *[[OnTriggerEnter - ObjectReference]] | ||
*[[OnTriggerLeave - ObjectReference | *[[OnTriggerLeave - ObjectReference]] | ||
*[[:Category:Miscellaneous|Miscellaneous Category]] | *[[:Category:Miscellaneous|Miscellaneous Category]] | ||
Revision as of 21:39, 28 March 2018
Type: COLL
Papyrus: None
A Collision Layer is a geometric primitive which represents the games types of collision and their interactions. The Collision Layer object is found within the Object Window under the Miscellaneous Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Description: The object's description as it will appear within user interface menus.
- Color: The default color used for this object. This will color affect the collision primitive.
- R: The colors red channel is represented by a number between 0 and 255.
- G: The colors green channel is represented by a number between 0 and 255.
- B: The colors blue channel is represented by a number between 0 and 255.
- Collides with...: The collision layers which will obstruct this Collision Layer.
- Available Layers: The available collision layers this Collision Layer may collide with.
- <-- Add: Adds a collision layer to Collides with....
- Remove -->: Removes a collision layer from Collides with....
- Sensor:
- Trigger Volume: Whether this Collision Layer's primitive should act as a Trigger Volume. A Trigger Volume will invoke Papyrus events such as OnTriggerEnter and OnTriggerLeave.
- Navmesh Obstacle: Whether this Collision Layer should dynamically cut NavMesh. Used only for specific collision layers such as L_NAVCUT.