Difference between revisions of "Collision Layer"
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'''Papyrus:''' None | '''Papyrus:''' None | ||
A [[Collision Layer]] is a geometric primitive which represents the games types of collision and their interactions. The [[Collision Layer]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | A [[Collision Layer]] is a geometric primitive which represents the games types of collision and their interactions. | ||
The [[Collision Layer]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | |||
== Editor Dialog == | == Editor Dialog == | ||
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*'''Remove -->:''' Removes a collision layer from '''''Collides with...'''''. | *'''Remove -->:''' Removes a collision layer from '''''Collides with...'''''. | ||
*'''Sensor:''' | *'''Sensor:''' | ||
*'''Trigger Volume:''' Whether this [[Collision Layer]]'s primitive should act as a ''Trigger Volume'' | *'''Trigger Volume:''' Whether this [[Collision Layer]]'s primitive should act as a ''Trigger Volume''. A ''Trigger Volume'' will fire related Papyrus events such as [[OnTriggerEnter - ObjectReference|OnTriggerEnter]] and [[OnTriggerLeave - ObjectReference|OnTriggerLeave]]. | ||
*'''Navmesh Obstacle:''' Whether this [[Collision Layer]] should dynamically cut [[ | |||
*'''Navmesh Obstacle:''' Whether this [[Collision Layer]] should dynamically cut [[NavMesh]]. Used only for specific collision layers such as ''L_NAVCUT''. | |||
== See Also == | == See Also == | ||
*[[Navmesh]] | *[[Navmesh]] | ||
*[[OnTriggerEnter - ObjectReference|OnTriggerEnter]] | |||
*[[OnTriggerLeave - ObjectReference|OnTriggerLeave]] | |||
*[[:Category:Miscellaneous|Miscellaneous Category]] | *[[:Category:Miscellaneous|Miscellaneous Category]] | ||