Difference between revisions of "Collision Layer"

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190 bytes added ,  21:37, 28 March 2018
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'''Papyrus:''' None
'''Papyrus:''' None


A [[Collision Layer]] is a geometric primitive which represents the games types of collision and their interactions. The [[Collision Layer]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].
A [[Collision Layer]] is a geometric primitive which represents the games types of collision and their interactions.  
The [[Collision Layer]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


== Editor Dialog ==
== Editor Dialog ==
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*'''Remove -->:''' Removes a collision layer from '''''Collides with...'''''.
*'''Remove -->:''' Removes a collision layer from '''''Collides with...'''''.
*'''Sensor:'''
*'''Sensor:'''
*'''Trigger Volume:''' Whether this [[Collision Layer]]'s primitive should act as a ''Trigger Volume'' and fire trigger related Papyrus events such as [[OnTrigger_-_ObjectReference|OnTrigger]].
*'''Trigger Volume:''' Whether this [[Collision Layer]]'s primitive should act as a ''Trigger Volume''. A ''Trigger Volume'' will fire related Papyrus events such as [[OnTriggerEnter - ObjectReference|OnTriggerEnter]] and [[OnTriggerLeave - ObjectReference|OnTriggerLeave]].
*'''Navmesh Obstacle:''' Whether this [[Collision Layer]] should dynamically cut [[Navmesh]]. Used only for specific collision layers such as ''L_NAVCUT''.
 
 
*'''Navmesh Obstacle:''' Whether this [[Collision Layer]] should dynamically cut [[NavMesh]]. Used only for specific collision layers such as ''L_NAVCUT''.


== See Also ==
== See Also ==
*[[Navmesh]]
*[[Navmesh]]
*[[OnTriggerEnter - ObjectReference|OnTriggerEnter]]
*[[OnTriggerLeave - ObjectReference|OnTriggerLeave]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]


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