Difference between revisions of "ColorForm"

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(I don't wanna be nitpicky but that seems excessive. Pretty standard for wikis to lead with an unsectioned summary, with TOC/headings after. Feel free to head to my Talk page if you think we should figure this out more tho.)
imported>Hitbts
m (Moved the editor image, and floated it.)
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ColorForms define reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms.
ColorForms define reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms.
[[File:ColorForm_Editor.png]]


== Editor Dialog ==
== Editor Dialog ==
[[File:ColorForm_Editor.png|right]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*'''Name:''' A "friendly" name shown in the UI, when this color is offered for the player's use.
*'''Name:''' A "friendly" name shown in the UI, when this color is offered for the player's use.
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*'''Remapping Index:'''
*'''Remapping Index:'''
**'''Extended LUT:'''
**'''Extended LUT:'''
{{ClearFloats}}


== Notes ==
== Notes ==

Revision as of 20:12, 13 July 2016

Papyrus: None

ColorForms define reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms.

Editor Dialog

ColorForm Editor.png
  • ID: The editor ID that this form uses in the Creation Kit.
  • Name: A "friendly" name shown in the UI, when this color is offered for the player's use.
  • Playable: Indicates whether this color can be selected, when it appears in a list of options that the player has access to.
  • Raw Color: The color being made available.
  • Remapping Index:
    • Extended LUT:

Notes

  • The "raw color" doesn't always represent what you'll see in-game; it may be blended with a texture's hue, or colors from other sources. To give one example, skin options available in chargen are actually defined as a range of shades from "unnaturally pale peach" to "literally blue;" in-game, they mix with the textures to form shades from white skin to brown.

See Also