DefaultQuestRespawnScript
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Simple script you attach to your quest to respawn Aliases that have the DefaultAliasRespawnScript on them.
Respawn_Markers[edit | edit source]
ObjectReference[] RespawnMarkers
{array of respawn markers - actors will randomly respawn at these out of player's LOS}
ObjectReference RespawnMarkerFailsafe
{this is where I will respawn if player has LOS
on other respawn points}
Quest_Stages[edit | edit source]
int startStage = 0
{Quest stage that needs to be set for respawning
to start}
int doneStage = 0
{Respawning will stop if this stage is set}
Respawning_Values[edit | edit source]
int respawnTimeMin = 5
{min time between death and respawn in seconds}
int respawnTimeMax = 10
{max time between death and respawn in seconds}
int respawnPool = 0
{how many NPCs can be respawned?
0 = infinite
}
Debug Properties[edit | edit source]
Bool ShowTraces
{Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}