Difference between revisions of "Dual Cast Data"

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imported>Qazaaq
(Added editor object)
 
imported>Qazaaq
(Added editor property fields)
 
(One intermediate revision by the same user not shown)
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== Editor Dialog ==
== Editor Dialog ==
[[File:Dual_Cast_Data_Editor.png]]
[[File:Dual_Cast_Data_Editor.png]]
* '''ID''': The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Hit Effect Art:'''
*{{Template:Editor:Property:Art Object|property=Hit Effect Art}}
**'''Inherit Scale:'''
**'''Inherit Scale:'''
* '''Effect Shader''':
*{{Template:Editor:Property:Effect Shader}}
* '''Projectile''':
*{{Template:Editor:Property:Projectile}}
**'''Inherit Scale:'''
**'''Inherit Scale:'''
* '''Explosion''':
*{{Template:Editor:Property:Effect Shader}}
**'''Inherit Scale:'''
**'''Inherit Scale:'''
* '''Impact Data Set''':
*{{Template:Editor:Property:Impact Data Set}}


== Notes ==
== Notes ==

Latest revision as of 02:12, 30 October 2017

Type: DUAL
Papyrus: None

The dual cast data seems to be an unused form type within the creation kit. Its usage is unknown and may affect the game in unexpected ways.

Editor Dialog[edit | edit source]

Dual Cast Data Editor.png

Notes[edit | edit source]

None

See Also[edit | edit source]