Difference between revisions of "Dual Cast Data"

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imported>Qazaaq
(Added editor property fields)
imported>Qazaaq
(Added editor property fields)
 
Line 8: Line 8:
[[File:Dual_Cast_Data_Editor.png]]
[[File:Dual_Cast_Data_Editor.png]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*'''Hit Effect Art:'''
*{{Template:Editor:Property:Art Object|property=Hit Effect Art}}
**'''Inherit Scale:'''
**'''Inherit Scale:'''
*'''Effect Shader''':
*{{Template:Editor:Property:Effect Shader}}
*{{Template:Editor:Property:Projectile}}
*{{Template:Editor:Property:Projectile}}
**'''Inherit Scale:'''
**'''Inherit Scale:'''
*'''Explosion''':
*{{Template:Editor:Property:Effect Shader}}
**'''Inherit Scale:'''
**'''Inherit Scale:'''
*{{Template:Editor:Property:Impact Data Set}}
*{{Template:Editor:Property:Impact Data Set}}

Latest revision as of 02:12, 30 October 2017

Type: DUAL
Papyrus: None

The dual cast data seems to be an unused form type within the creation kit. Its usage is unknown and may affect the game in unexpected ways.

Editor Dialog[edit | edit source]

Dual Cast Data Editor.png

Notes[edit | edit source]

None

See Also[edit | edit source]