Difference between revisions of "EnableMenu - InputEnableLayer"

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imported>Plplecuyer
(Created page with "Category:Scripting Category:Papyrus '''Member of:''' InputEnableLayer Script Enables or disables the player's ability to use the menu on this layer. == Syntax == <s...")
 
imported>Docclox
m (→‎Examples: fixed careless errors)
 
Line 20: Line 20:
<source lang="papyrus">
<source lang="papyrus">
; Enable menu
; Enable menu
InputEnableLayer myLayer = InputEnableLayer.Create()
myLayer.EnableMenu()
myLayer.EnableMenu()
</source>
</source>
<br/>
<br/>
<source lang="papyrus">
<source lang="papyrus">
; Disable activation
; Disable menu
InputEnableLayer myLayer = InputEnableLayer.Create()
InputEnableLayer myLayer = InputEnableLayer.Create()
myLayer.EnableMenu(false)
myLayer.EnableMenu(false)

Latest revision as of 08:39, 31 August 2016

Member of: InputEnableLayer Script

Enables or disables the player's ability to use the menu on this layer.

Syntax[edit | edit source]

Function EnableMenu(abEnable = true) native

Parameters[edit | edit source]

  • abEnable: If true, enables menu access. Otherwise disables it.
    • Default: True

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Enable menu
InputEnableLayer myLayer = InputEnableLayer.Create()
myLayer.EnableMenu()


; Disable menu
InputEnableLayer myLayer = InputEnableLayer.Create()
myLayer.EnableMenu(false)

See Also[edit | edit source]