Difference between revisions of "Encounter Zone"

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imported>Qazaaq
(added form type)
imported>Scrivener07
(→‎Editor Dialog: Filled in some information for this.)
 
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[[File:Encounter_Zone_Editor.png]]
[[File:Encounter_Zone_Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Min Level:'''  
*'''Min Level:''' If the player's level is less than the minimum level set, the encounter zone will ignore the player's level and use the minimum level.
*'''Max Level:'''  
*'''Max Level:''' The maximum level that can be calculated by the encounter zone.
*'''Match PC Below Minimum Level:'''  
*'''Match PC Below Minimum Level:''' If checked, will match the player's level, if the player enters below the minimum level.
*'''Disable Combat Boundary:'''  
*'''Disable Combat Boundary:''' If checked, allows actors in combat that follow the player through load doors that have different encounter zones.
*'''Never Resets:''' If checked, the encounter zone will prevent the object assigned to it from ever resetting.
*'''Workshop:'''  
*'''Workshop:'''  
*'''Location:'''  
*'''Location:'''The location the encounter zone is assigned to.
*'''Analyze Loot:'''  
*'''Analyze Loot:'''  
**'''Level:'''  
**'''Level:'''  
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**'''NPC:'''  
**'''NPC:'''  
**'''Faction:'''
**'''Faction:'''
**'''Required Rank:'''  
**'''Required Rank:'''


== Analyze Loot ==
== Analyze Loot ==

Latest revision as of 10:42, 9 September 2018

Type: ECZN
Papyrus: EncounterZone Script

EncounterZone objects are found in the Object Window under WorldData.

Editor Dialog[edit | edit source]

Encounter Zone Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Min Level: If the player's level is less than the minimum level set, the encounter zone will ignore the player's level and use the minimum level.
  • Max Level: The maximum level that can be calculated by the encounter zone.
  • Match PC Below Minimum Level: If checked, will match the player's level, if the player enters below the minimum level.
  • Disable Combat Boundary: If checked, allows actors in combat that follow the player through load doors that have different encounter zones.
  • Never Resets: If checked, the encounter zone will prevent the object assigned to it from ever resetting.
  • Workshop:
  • Location:The location the encounter zone is assigned to.
  • Analyze Loot:
    • Level:
  • Ownership:
    • NPC:
    • Faction:
    • Required Rank:

Analyze Loot[edit | edit source]

Encounter Zone Analyze Loot Editor.png

  • Columns:
    • Count:
    • Object ID:
    • Owner:
    • Health:
    • Value:
  • Total value:
  • Export:

See Also[edit | edit source]