Difference between revisions of "Explosion"

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imported>Qazaaq
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*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Name}}
*'''Force:'''
*'''Force:''' The amount of force applied to havok enabled objects. Force will also affect ragdolled [[Actor]]s.
*'''Damage:'''
*'''Damage:''' The amount of damage applied by this explosion.
*'''Inner Radius:''' Defines the radius of this explosion's effects which include the [[Light]], [[Impact Data Set]], and [[Sound]]s.
*'''Inner Radius:''' Defines the radius of this explosion's effects which include the [[Light]], [[Impact Data Set]], and [[Sound]]s.
*'''Outer Radius:''' Defines the radius of damage caused, [[Enchantment]] effects, and objects affected by the explosion's force.
*'''Outer Radius:''' Defines the radius of damage caused, [[Enchantment]] effects, and objects affected by the explosion's force.
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*'''Flags'''
*'''Flags'''
**'''Chain:'''
**'''Chain:'''
**'''Always Uses World Orientation:''' Explosion effects are oriented relative to the world rather than the [[Projectile]].
**'''Always Uses World Orientation:''' Explosion effects are oriented upward.
**'''Ignore LOS Check:'''
**'''Ignore LOS Check:'''
**'''Push Explosion Source Ref Only:'''
**'''Push Explosion Source Ref Only:'''
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**'''Never:'''
**'''Never:'''
*'''Art File:''' The [[Model File]] file to be used.
*'''Art File:''' The [[Model File]] file to be used.
*'''Stagger:'''
*'''Stagger:''' The stagger type to apply to an [[Actor]].
**'''Small'''
**'''Medium'''
**'''Large'''
**'''Extra Large'''
*'''Light:''' The [[Light]] to use.
*'''Light:''' The [[Light]] to use.
*'''Enchantment:''' The [[Enchantment]] to use.
*'''Enchantment:''' The [[Enchantment]] to use.
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*'''Impact Data Set:'''
*'''Impact Data Set:'''
*'''Sound Level:'''
*'''Sound Level:'''
*'''Placed Object:'''
*'''Placed Object:''' Optional object to be placed at the explosion's impact location. Note! Objects of type [[Hazard]] (HRZD) seems to not run the attached spell when the hazard is placed this way. The solution is to first place an explosion object that places the hazard. The reason for this behavior is unknown.
*'''Spawn'''
*'''Spawn'''
**'''Projectile:''' The [[Projectile]] to use.
**'''Projectile:''' The [[Projectile]] to use.

Latest revision as of 14:43, 4 January 2019

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Type: EXPL
Papyrus: Explosion Script

The Explosion object is found within the Object Window under the SpecialEffect Category.

Editor Dialog[edit | edit source]

Explosion Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Force: The amount of force applied to havok enabled objects. Force will also affect ragdolled Actors.
  • Damage: The amount of damage applied by this explosion.
  • Inner Radius: Defines the radius of this explosion's effects which include the Light, Impact Data Set, and Sounds.
  • Outer Radius: Defines the radius of damage caused, Enchantment effects, and objects affected by the explosion's force.
  • IS Radius: Defines the radius in which an Imagespace Modifier is applied.
  • Vertical Offset Mult:
  • Placed Object AutoFade Delay:
  • Flags
    • Chain:
    • Always Uses World Orientation: Explosion effects are oriented upward.
    • Ignore LOS Check:
    • Push Explosion Source Ref Only:
    • Ignore Imagespace Swap:
    • No Controller Vibration:
    • Placed Object Persists:
    • Skip Underwater Test:
  • Knock Down Living Actors
    • Always:
    • By Formula:
    • NPCs only:
    • Never:
  • Art File: The Model File file to be used.
  • Stagger: The stagger type to apply to an Actor.
    • Small
    • Medium
    • Large
    • Extra Large
  • Light: The Light to use.
  • Enchantment: The Enchantment to use.
  • Sound 1:
  • Sound 2:
  • IS Mod:
  • Impact Data Set:
  • Sound Level:
  • Placed Object: Optional object to be placed at the explosion's impact location. Note! Objects of type Hazard (HRZD) seems to not run the attached spell when the hazard is placed this way. The solution is to first place an explosion object that places the hazard. The reason for this behavior is unknown.
  • Spawn
    • Projectile: The Projectile to use.
    • Vector
      • X:
      • Y:
      • Z:
    • Spread Degrees:
    • Count:

See Also[edit | edit source]