Difference between revisions of "FBX Export from Editor"

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(Created page with "Steps to export an *.fbx file from the Creation Kit. == Instructions == * Load scene in preview window. ** Both model preview and cell preview work. * Select reference(s) yo...")
 
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{{Template:Incomplete Article}}
Steps to export an *.fbx file from the Creation Kit.
Steps to export an *.fbx file from the Creation Kit.


== Instructions ==
== Instructions ==
* Load scene in preview window.
* Load scene in preview window.
** Both model preview and cell preview work.
** Both model preview and cell preview work.
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* Once export is complete there will be a file named CreationKitExport.fbx which is located in the same directory as the CreationKit executable.
* Once export is complete there will be a file named CreationKitExport.fbx which is located in the same directory as the CreationKit executable.
* Load this file in 3dsMax
* Load this file in 3dsMax
** Make sure you load the file with the proper version of 3dsMax.  See [[FBX Export from Editor#Options|Options]] to change version preference.
** Make sure you load the file with the proper version of 3dsMax.  See '''Options'''(see below) to change version preference.
* Select 'Centimeters' as the conversion units in the FBX Import window.
* Select 'Centimeters' as the conversion units in the FBX Import window.
** [[File:FBXImporter2009.jpg|200px]] [[File:FBXImporter2013.jpg|200px]]
** [[File:FBXImporter2009.jpg|200px]] [[File:FBXImporter2013.jpg|200px]]
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== Settings ==
== Settings ==
Settings for the FBX export are in the preferences menu under the Misc tab.
Settings for the FBX export are in the preferences menu under the Misc tab.


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=== Options ===
=== Options ===
* Include landscape in export.
* Include landscape in export.
** Since landscape is not a select-able reference you can toggle landscape exporting here.
** Since landscape is not a select-able reference you can toggle landscape exporting here.
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== Export information ==
== Export information ==
Only static geometry is currently exported, no skinned geometry, particle systems, or material information exists in the created *.fbx file.
Only static geometry is currently exported, no skinned geometry, particle systems, or material information exists in the created *.fbx file.


When opening the FBX file exported it is best not to drag & drop the file into an existing 3dsMax session as it appears the import is broken when loading this way.  It is best to double click on the file in windows explorer.
When opening the FBX file exported it is best not to drag & drop the file into an existing 3dsMax session as it appears the import is broken when loading this way.  It is best to double click on the file in windows explorer.

Latest revision as of 22:12, 11 February 2018

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Steps to export an *.fbx file from the Creation Kit.

Instructions[edit | edit source]

  • Load scene in preview window.
    • Both model preview and cell preview work.
  • Select reference(s) you wish to export to the fbx file.
    • CKToMax1.jpg
    • In model preview mode, only the model loaded will be exported so no need to select it.
  • Press F2.
  • Once export is complete there will be a file named CreationKitExport.fbx which is located in the same directory as the CreationKit executable.
  • Load this file in 3dsMax
    • Make sure you load the file with the proper version of 3dsMax. See Options(see below) to change version preference.
  • Select 'Centimeters' as the conversion units in the FBX Import window.
    • FBXImporter2009.jpg FBXImporter2013.jpg
  • Enjoy the CreationKit scene in 3dsMax.
    • CKToMax2.jpg CKToMax3.jpg

Settings[edit | edit source]

Settings for the FBX export are in the preferences menu under the Misc tab.

FBXPreferences.jpg

Options[edit | edit source]

  • Include landscape in export.
    • Since landscape is not a select-able reference you can toggle landscape exporting here.
  • 3dsMax Version
    • Version of Max the FBX file is intended to be opened with; currently 3dsMax 2009 & 2013 are supported. This value defaults to 3dsMax 2013.

Export information[edit | edit source]

Only static geometry is currently exported, no skinned geometry, particle systems, or material information exists in the created *.fbx file.

When opening the FBX file exported it is best not to drag & drop the file into an existing 3dsMax session as it appears the import is broken when loading this way. It is best to double click on the file in windows explorer.