Difference between revisions of "Furniture"
Changed flags
imported>Qazaaq (Fixed script link) |
imported>Qazaaq (Changed flags) |
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*'''Flags''' | *'''Flags''' | ||
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. | **'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. | ||
**'''Child Can Use:''' Can be used by child NPCs | |||
**'''Is Marker:''' Determines whether or not the 3D for the object is loaded in game. | |||
**'''Disables Activation:''' ( function unknown ) | |||
**'''Use Static Avoid Node:''' | |||
**'''Must Exit To Talk:''' NPC cannot talk from this object and will leave it when greeted by player | **'''Must Exit To Talk:''' NPC cannot talk from this object and will leave it when greeted by player | ||
**'''Is Perch:''' Can be used as a perch marker for dragons | **'''Is Perch:''' Can be used as a perch marker for dragons | ||
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture | **'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture | ||
**''' | **'''Play Anim When Full:''' | ||
**''' | **'''Allow Awake Sound:''' | ||
*'''Workbench Data''' | *'''Workbench Data''' | ||
**'''Bench Type:''' The type of crafting menu to open | **'''Bench Type:''' The type of crafting menu to open |