Difference between revisions of "Furniture"

12 bytes added ,  15:34, 20 April 2017
Changed flags
imported>Qazaaq
(Fixed script link)
imported>Qazaaq
(Changed flags)
Line 17: Line 17:
*'''Flags'''
*'''Flags'''
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.  
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.  
**'''Child Can Use:''' Can be used by child NPCs
**'''Is Marker:''' Determines whether or not the 3D for the object is loaded in game.
**'''Disables Activation:''' ( function unknown )
**'''Use Static Avoid Node:'''
**'''Must Exit To Talk:'''  NPC cannot talk from this object and will leave it when greeted by player
**'''Must Exit To Talk:'''  NPC cannot talk from this object and will leave it when greeted by player
**'''Child Can Use:''' Can be used by child NPCs
**'''Is Perch:''' Can be used as a perch marker for dragons
**'''Is Perch:''' Can be used as a perch marker for dragons
**'''Is Marker:''' Determines whether or not the 3D for the object is loaded in game.
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture
**'''Disables Activation:''' ( function unknown )
**'''Play Anim When Full:'''
**'''Interaction Keyword:''' Determines who can use this based on keywords
**'''Allow Awake Sound:'''
*'''Workbench Data'''
*'''Workbench Data'''
**'''Bench Type:''' The type of crafting menu to open
**'''Bench Type:''' The type of crafting menu to open
Anonymous user