Difference between revisions of "GetInstalledLightPlugins - Game"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
 
Line 30: Line 30:


while ( i < Plugins.Length )
while ( i < Plugins.Length )
Debug.Trace("Light Plugin: " + Plugins[i].name + " at index: " + Plugins[i].index + " is by " + Plugins[i].author)
Debug.Trace("Light Plugin: " + Plugins[i].name + " at index: " + Plugins[i].index+ ":" + i + " is by " + Plugins[i].author)
Debug.Trace("description : " + Plugins[i].description)
Debug.Trace("description : " + Plugins[i].description)
i += 1
i += 1
Line 37: Line 37:


; Note:
; Note:
; member index will be 0xFE for every installedLightPlugins element returned.
; member index will always be 0xFE.
; (i.e. this function does not work correctly)
; array index = plugin index
</source>
</source>



Latest revision as of 10:32, 13 April 2024

This article has been flagged as incomplete.
Please help improve the wiki by learning how to contribute.

F4SE Member of: Game Script
Requires F4SE version 0.5.0 or higher.

Placeholder Description.

Syntax[edit | edit source]

PluginInfo[] Function GetInstalledLightPlugins() Native Global

Parameters[edit | edit source]

  • None

Return Value[edit | edit source]

Struct PluginInfo
	int index
	string name
	string author
	string description
EndStruct

Examples[edit | edit source]

; get array of installed light plugins
Game:PluginInfo[] Plugins = Game.GetInstalledLightPlugins()
int i = 0

while ( i < Plugins.Length )
	Debug.Trace("Light Plugin: " + Plugins[i].name + " at index: " + Plugins[i].index+ ":" + i + " is by " + Plugins[i].author)
	Debug.Trace("description : " + Plugins[i].description)
	i += 1
endwhile


; Note:
; member index will always be 0xFE.
; array index = plugin index

See Also[edit | edit source]