GetWornItemMods - Actor
Revision as of 21:03, 26 April 2017 by imported>Qazaaq (Using slot index and not the slot number.)
F4SE Member of: Actor Script
Obtains all the Object Mods for an item at a particular Biped Slot.
Syntax
ObjectMod[] Function GetWornItemMods(int slotIndex) Native
Parameters
- slotIndex: The Biped Slot index to check.
Return Value
An array of all Object Mods obtained from the given Biped Slot index, returns none if there is no item.
Examples
int LeftHand = 4 const
ObjectMod[] mods = Game.GetPlayer().GetWornItemMods(LeftHand)
If (mods)
int index = 0
While (index < mods.Length)
Debug.Trace("Found the object mod '" + mods[index] + "' on slot index " + LeftHand)
index += 1
EndWhile
Else
Debug.Trace("Slot index " + LeftHand + " had no object mods.")
EndIf
Notes
None