GetWornItemMods - Actor
Revision as of 21:17, 26 April 2017 by imported>Qazaaq (fixed copy paste mistake)
F4SE Member of: Actor Script
Obtains all the Object Mods for an item at a particular Biped Slot.
Syntax
ObjectMod[] Function GetWornItemMods(int slotIndex) Native
Parameters
- slotIndex: The Biped Slot index to check.
Return Value
An array of all Object Mods obtained from the given Biped Slot index, returns none if there is no item.
Examples
; Get the players left hand object mods.
ObjectMod[] objectMods = Game.GetPlayer().GetWornItemMods(4)
{For each object mod}
int LeftHand = 4 const
ObjectMod[] objectMods = Game.GetPlayer().GetWornItemMods(LeftHand)
If (objectMods)
int index = 0
While (index < objectMods.Length)
Debug.Trace("Found the object mod '" + objectMods[index] + "' on slot index " + LeftHand)
index += 1
EndWhile
Else
Debug.Trace("Slot index " + LeftHand + " had no object mods.")
EndIf
Notes
None