Difference between revisions of "Hazard"

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imported>ChikkenChazer
(Introduce Hazard page (copy from Skyrim CK Wiki with minor modifications))
 
imported>Qazaaq
(match redirect)
 
(5 intermediate revisions by the same user not shown)
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[[Category:Object Classes]]
'''Type:''' <code>HAZD</code>
[[Category:Special Effect]]
<BR/>
==Hazard Dialog==
'''Papyrus:''' [[Hazard Script]]
*'''ID:''' Unique identifier for this form.
 
*'''Name:''' Display name. Not displayed in game.
The [[Hazard]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:SpecialEffect|SpecialEffect Category]].
*'''Art File:''' The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell.
 
== Editor Dialog ==
[[File:Hazard_Editor.png|right]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}} {{Template:Editor:PropertyObsolete}}
*'''Art File:''' The [[Model File]] file to be used.
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
*'''Limit:''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
*'''Limit (0=no limit):''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
*'''Radius:''' This is the radius of the area of influence of the Hazard.
*'''Radius:''' This is the radius of the area of influence of the Hazard.
*'''Target Interval:''' Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell).
*'''Target Interval:''' Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell).
*'''IS Radius:''' The radius within which the specified IS Mod is applied.
*'''IS Radius:''' The radius within which the specified ''IS Mod'' is applied.
*'''Light:''' A [[Light]] to attach to the Hazard.
*'''Light:''' A [[Light]] to attach to the Hazard.
*'''Spell:''' The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard.
*'''Spell:''' The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard.
*'''Sound:''' The "Audio - Sound Descriptor" Sound effect played during Hazard.
*{{Template:Editor:Property:Sound}}
*'''IS Mod:''' An [[ImageSpace Modifiers|ImageSpace Modifier]] to be applied when the camera is within the IS Radius.
*{{Template:Editor:Property:ImageSpace Modifier|property=IS Mod}} This will be applied when the camera is within the ''IS Radius''.
*'''Impact Data Set:''' [Unknown/Not Yet Tested]
*{{Template:Editor:Property:Impact Data Set}}
*'''Taber Effectiveness by Proximity:'''
*'''Full Effect Radius:'''
*'''Taper Weight:'''
*'''Taper Curve:'''
*'''Flags'''
**'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
**'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated [[Model File]] to loop for as long as defined in the spell / impact.
**'''Inherit Radius From Spawn Spell:'''
**'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
**'''Drop to Ground:''' Causes the associated [[Model File]] to appear close to the ground upon impact.
{{ClearFloats}}


'''Taber Effectiveness by Proximity
== See Also ==
*'''Full Effect Radius:''' [Unknown/Not Yet Tested]
*[[:Category:SpecialEffect|SpecialEffect Category]]
*'''Taper Weight:''' [Unknown/Not Yet Tested]
*'''Taper Curve:''' [Unknown/Not Yet Tested]


'''Flags'''
 
*'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
[[Category:Editor Reference]]
*'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated NIF to loop for as long as defined in the spell / impact.
[[Category:Object Classes]]
*'''Inherit Radius From Spawn Spell:''' [Unknown/Not Yet Tested]
[[Category:SpecialEffect]]
*'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
*'''Drop to Ground:''' Causes the associated NIF to appear close to the ground upon impact.

Latest revision as of 02:21, 29 March 2018

Type: HAZD
Papyrus: Hazard Script

The Hazard object is found within the Object Window under the SpecialEffect Category.

Editor Dialog[edit | edit source]

Hazard Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Art File: The Model File file to be used.
  • Lifetime: Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
  • Limit (0=no limit): The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
  • Radius: This is the radius of the area of influence of the Hazard.
  • Target Interval: Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell).
  • IS Radius: The radius within which the specified IS Mod is applied.
  • Light: A Light to attach to the Hazard.
  • Spell: The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard.
  • Sound: The Sound Descriptor to play.
  • IS Mod: The ImageSpace Modifier to use. This will be applied when the camera is within the IS Radius.
  • Impact Data Set: The ImpactDataSet to use.
  • Taber Effectiveness by Proximity:
  • Full Effect Radius:
  • Taper Weight:
  • Taper Curve:
  • Flags
    • Affects Player Only: Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
    • Inherit Duration From Spawn Spell: Causes the animated (loop) part of the associated Model File to loop for as long as defined in the spell / impact.
    • Inherit Radius From Spawn Spell:
    • Align to Impact Normal: Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
    • Drop to Ground: Causes the associated Model File to appear close to the ground upon impact.

See Also[edit | edit source]