Difference between revisions of "HeadPart"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(Added editor object.)
 
imported>Qazaaq
Line 9: Line 9:
[[File:HeadPart Editor.png]]
[[File:HeadPart Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Name:''' The Name of the head part.
*'''Playable:''' Whether this head part can be used on a player character.
*'''Male/Female/Unisex:''' Whether this head part can appear only on males, only on females, or on characters of either gender.
*'''Type:''' What kind of head part this is (face, hair, scars, etc.).
*'''Valid Races:''' Which character race(s) this head part can be used on.
*'''Texture Set:''' The texture override to use on the piece.
**'''Uses Body Texture:'''
*'''Race Morph/Chargen Morph:''' The Morph TRIs to use for the piece.
*'''Color:''' The tint color to apply to the piece.
*'''Model:''' The NIF for the piece.
*'''Tri:''' The TRI for the piece.
**'''Use Solid Tint:''' Whether to apply a solid-color tint to the piece.
*'''Is Extra Part:''' If checked, this is a standalone 'extra' part. If not, allows you to specify which head parts it can work with.
*'''Chargen Conditions:'''


== See Also ==
== See Also ==
*[[:Category:Character|Character Category]]
*[[:Category:Character|Character Category]]

Revision as of 16:57, 20 April 2017

Papyrus: HeadPart Script

The HeadPart is used on Actors to represent a facial feature such as hair, a beard, or a scar.

Editor Dialog

HeadPart Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The Name of the head part.
  • Playable: Whether this head part can be used on a player character.
  • Male/Female/Unisex: Whether this head part can appear only on males, only on females, or on characters of either gender.
  • Type: What kind of head part this is (face, hair, scars, etc.).
  • Valid Races: Which character race(s) this head part can be used on.
  • Texture Set: The texture override to use on the piece.
    • Uses Body Texture:
  • Race Morph/Chargen Morph: The Morph TRIs to use for the piece.
  • Color: The tint color to apply to the piece.
  • Model: The NIF for the piece.
  • Tri: The TRI for the piece.
    • Use Solid Tint: Whether to apply a solid-color tint to the piece.
  • Is Extra Part: If checked, this is a standalone 'extra' part. If not, allows you to specify which head parts it can work with.
  • Chargen Conditions:

See Also