Difference between revisions of "Interface File"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Hellcat5
m (Added the uncompressed project file extension)
imported>Qazaaq
(use FFDec link)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
'''File Extension:''' <code>.swf</code>, <code>.fla</code>, <code>.as</code>, <code>.gfx</code>
'''File Extension:''' <code>.swf</code>, <code>.fla</code>, <code>xfl</code>, <code>.as</code>, <code>.gfx</code>


The in game [[User Interface]] and [[Menu]]s are vector based animations created with [[Adobe Flash]] via [https://en.wikipedia.org/wiki/Scaleform_GFx Scaleform].
The in game [[User Interface]] and [[Menu]]s are vector based animations created with [[Adobe Flash]] via [https://en.wikipedia.org/wiki/Scaleform_GFx Scaleform].
Line 20: Line 20:
*[[Adobe Flash]]
*[[Adobe Flash]]
*[[Adobe Illustrator]]
*[[Adobe Illustrator]]
*[https://github.com/jindrapetrik/jpexs-decompiler JPEXS Free Flash Decompiler (FFDec)]
*[[JPEXS Free Flash Decompiler (FFDec)]]
*There are other software projects that provided tooling for working with flash files.
*There are other software projects that provided tooling for working with flash files.



Latest revision as of 00:27, 8 March 2020

File Extension: .swf, .fla, xfl, .as, .gfx

The in game User Interface and Menus are vector based animations created with Adobe Flash via Scaleform. These are commonly referred to as Flash Files.

Files[edit | edit source]

There are several kinds flash files with very different purposes.

Movie: .swf

  • These are used by the flash player after being published from a Movie Project and Actionscript.

Movie Project: .fla or .xfl

  • Movie projects are used in combination with Actionscript to publish playable Movie files.

Actionscript: .as

  • Fallout 4 uses the the Actionscript 3.0 language version.
  • This is the source code for flash animation scripting.

Tooling[edit | edit source]

See Also[edit | edit source]