Category:Game Files
A reference of all the game files and directories that may be encountered while using Fallout 4 and the Creation Kit. This reference will explain their uses, differences, and importance to making mods.
Data[edit | edit source]
Fallout 4 and the Creation Kit will load file assets from the Data directory, located ...\Steam\SteamApps\common\Fallout 4\Data\.
The game will load Data Files, Archive Files, and Initialization Files from this folder.
With the Enable Loose Files configuration, Fallout 4 will also consider several sub-directories that load specific assets based on their file type.
Directories
...\Fallout 4\Data\: Loads Data Files, Archive Files, and Initialization Files....\Fallout 4\Data\Interface\: Loads Interface Files for Fallout 4....\Fallout 4\Data\Layouts\: Loads window presets for the Creation Kit....\Fallout 4\Data\LSData\: Loads lip sync data for the Creation Kit....\Fallout 4\Data\Materials\: Loads Material Files for Fallout 4....\Fallout 4\Data\Meshes\: Loads Model Files for Fallout 4....\Fallout 4\Data\Programs\: Loads Interface Files for Holotapes which are a Program....\Fallout 4\Data\Scripts\: Loads Script Files...\Fallout 4\Data\Sound\: Loads Sound Files for Fallout 4....\Fallout 4\Data\Textures\: Loads Texture Files for Fallout 4....\Fallout 4\Data\Video\: Loads Video Files for Fallout 4.
User[edit | edit source]
Fallout 4 and the Creation Kit will store various application settings in your Windows User Profile
This is typically located C:\Users\<USERNAME>\....
There, you see folders such as Desktop, Downloads, Documents, Music, and Pictures.
Directories
C:\Users\<USERNAME>\AppData\Local\Fallout4\..: Application settings related to Load Order and activated DLC. Used by Fallout 4 and the Creation Kit.C:\Users\<USERNAME>\AppData\Local\Temp\PapyrusTemp\...: Used by the Creation Kit to write temporary files for compiling Papyrus scripts.C:\Users\<USERNAME>\Documents\My Games\Fallout4\...:
Assets[edit | edit source]
Between runtime and authortime, the game uses many kinds of files. The following asset types have details.
- Data File
- Archive File
- String File
- Initialization File
- Text File
- Sound File
- Model File
- Texture File
- Material File
- Script File
- Interface File
- Video File
See Also[edit | edit source]
Subcategories
This category has the following 4 subcategories, out of 4 total.
C
F
Pages in category "Game Files"
The following 16 pages are in this category, out of 16 total.