Difference between revisions of "Keyword"
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Define keywords that allow you to tag associations across forms. The [[Keyword]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | Define keywords that allow you to tag associations across forms. The [[Keyword]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | ||
Some keywords are used by | Some keywords are used by [[Game System]]s, such as the weapon attachment system, and those are covered in the [[#Types|Types section]] below. Other keywords are ''semantic'', which means that they're used to describe things. For example, Bethesda uses the semantic ''ActorTypeRobot'' keyword on every robot actor (and modders should, too!), so [[Conditions]] can check for that keyword to see if they're dealing with a robot, even if the robot belongs to a modded or DLC [[Race]]. | ||
== Editor Dialog == | == Editor Dialog == | ||
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**{{Template:Editor:Property:G}} | **{{Template:Editor:Property:G}} | ||
**{{Template:Editor:Property:B}} | **{{Template:Editor:Property:B}} | ||
* | *{{Template:Editor:Property:Notes}} Use this to explain purpose of the keyword. | ||
*'''Type:''' Determines the type of association this keyword is used for. See the types section. | *'''Type:''' Determines the type of association this keyword is used for. See the types section. | ||
**'''Rule:''' | **'''Rule:''' | ||
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*[[Object Mod]] | *[[Object Mod]] | ||
*[[AttractionRule]] | *[[AttractionRule]] | ||
*[[Game Systems]] | |||