Difference between revisions of "Keyword"

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31 bytes added ,  02:30, 8 March 2020
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Define keywords that allow you to tag associations across forms. The [[Keyword]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].
Define keywords that allow you to tag associations across forms. The [[Keyword]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


Some keywords are used by game systems, such as the weapon attachment system, and those are covered in the [[#Types|Types section]] below. Other keywords are ''semantic'', which means that they're used to describe things. For example, Bethesda uses the semantic ''ActorTypeRobot'' keyword on every robot actor (and modders should, too!), so [[Conditions]] can check for that keyword to see if they're dealing with a robot, even if the robot belongs to a modded or DLC [[Race]].
Some keywords are used by [[Game System]]s, such as the weapon attachment system, and those are covered in the [[#Types|Types section]] below. Other keywords are ''semantic'', which means that they're used to describe things. For example, Bethesda uses the semantic ''ActorTypeRobot'' keyword on every robot actor (and modders should, too!), so [[Conditions]] can check for that keyword to see if they're dealing with a robot, even if the robot belongs to a modded or DLC [[Race]].


== Editor Dialog ==
== Editor Dialog ==
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**{{Template:Editor:Property:G}}
**{{Template:Editor:Property:G}}
**{{Template:Editor:Property:B}}
**{{Template:Editor:Property:B}}
*'''Notes:''' A short textbox that can be used to explain the keyword.
*{{Template:Editor:Property:Notes}} Use this to explain purpose of the keyword.
*'''Type:''' Determines the type of association this keyword is used for. See the types section.
*'''Type:''' Determines the type of association this keyword is used for. See the types section.
**'''Rule:'''
**'''Rule:'''
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*[[Object Mod]]
*[[Object Mod]]
*[[AttractionRule]]
*[[AttractionRule]]
*[[Game Systems]]




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