Difference between revisions of "LensFlare"
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imported>Qazaaq (Created page with "'''Type:''' <code>LENS</code> <BR/> '''Papyrus:''' None The LensFlare object is found within the Object Window under the :Category:Spec...") |
imported>Qazaaq (see also) |
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*'''Note''' | *'''Note''' | ||
**'''<code>*</code>:''' Zero equals light position on screen. One equals opposite light position on screen. | **'''<code>*</code>:''' Zero equals light position on screen. One equals opposite light position on screen. | ||
**'''<code>**</code>:'''Zero equals no angular fade. One equals fades away quickly unless light position is in center of screen. | **'''<code>**</code>:''' Zero equals no angular fade. One equals fades away quickly unless light position is in center of screen. | ||
*'''Texture''' | *'''Texture''' | ||
**'''Pick Texture:''' | **'''Pick Texture:''' | ||
Line 33: | Line 33: | ||
**'''Opacity:''' The colors transparency channel which is represented by an opacity percentage between 0.0 and 1.0. | **'''Opacity:''' The colors transparency channel which is represented by an opacity percentage between 0.0 and 1.0. | ||
*'''Flags''' | *'''Flags''' | ||
*'''Rotates:''' | **'''Rotates:''' | ||
*'''Shrinks When Occluded:''' | **'''Shrinks When Occluded:''' | ||
== See Also == | == See Also == | ||
*[[Light]] | |||
*[[:Category:SpecialEffect|SpecialEffect Category]] | *[[:Category:SpecialEffect|SpecialEffect Category]] | ||
Latest revision as of 03:08, 29 March 2018
Type: LENS
Papyrus: None
The LensFlare object is found within the Object Window under the SpecialEffect Category.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File. Use ID "SolarLensFlare" for the sun. For other lights, name appropriately.
- Color Influence:
- Fade Distance Radius Scale:
- Lens Flare Sprites: A collection of Lens Flare Sprites associated with this LensFlare.
- New: Create and add a new Lens Flare Sprite for this LensFlare.
- <<: Moves the selected Lens Flare Sprite toward the top of the list.
- >>: Moves the selected Lens Flare Sprite toward the bottom of the list.
Lens Flare Sprite Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Width:
- Height:
- Position
*
: - Angular Fade
**
: - Note
*
: Zero equals light position on screen. One equals opposite light position on screen.**
: Zero equals no angular fade. One equals fades away quickly unless light position is in center of screen.
- Texture
- Pick Texture:
- Color Tint: The default color used for this object.
- R: The colors red channel is represented by a number between 0 and 255.
- G: The colors green channel is represented by a number between 0 and 255.
- B: The colors blue channel is represented by a number between 0 and 255.
- Opacity: The colors transparency channel which is represented by an opacity percentage between 0.0 and 1.0.
- Flags
- Rotates:
- Shrinks When Occluded: