Difference between revisions of "Magic Effect"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
imported>Qazaaq
Line 1: Line 1:
[[Category:Editor Reference]]
[[Category:Editor Reference]]
'''Papyrus:''' [[MagicEffect Script]], [[ActiveMagicEffect Script]]


Magic Effects represent the primary visual and functional effects of the base object that use them.
Magic Effects represent the primary visual and functional effects of the base object that use them.


'''Papyrus:''' [[MagicEffect Script]], [[ActiveMagicEffect Script]]
[[File:Magic_Effect.png]]


[[File:Magic_Effect.png]]
== Editor Dialog ==
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Name:''' The name as it will appear in-game.


== Notes ==
== Notes ==
* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment.
* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment.
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.

Revision as of 22:38, 6 June 2016

Papyrus: MagicEffect Script, ActiveMagicEffect Script

Magic Effects represent the primary visual and functional effects of the base object that use them.

File:Magic Effect.png

Editor Dialog

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The name as it will appear in-game.

Notes

  • A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment.
  • When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.