Difference between revisions of "Magic Effect"

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(Created page with "File:Magic_Effect.png == Notes == * A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment.")
 
 
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[[File:Magic_Effect.png]]
'''Type:''' <code>MGEF</code>
<BR/>
'''Papyrus:''' [[MagicEffect Script]], [[ActiveMagicEffect Script]]
 
Magic Effects represent the primary visual and functional effects of the base object that use them.
 
== Editor Dialog ==
[[File:Magic Effect Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Name:''' The object's name as it will appear within menus and the game world.
*'''Effect Archetype:'''
*'''Casting Type:'''
*'''Delivery:'''
*'''Magic Skill:'''
*'''Minimum Skill Level:'''


== Notes ==
== Notes ==
* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an [[Enchantment]].
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
*If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". In Skyrim, this is used as a dispel effect. However, this feature is bugged in Fallout 4. Filling in this value causes freezes (not crashes) when magic effect is active.
== See Also ==
*[[:Category:Magic|Magic Category]]


* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment.
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Magic]]

Latest revision as of 14:44, 5 January 2024

Type: MGEF
Papyrus: MagicEffect Script, ActiveMagicEffect Script

Magic Effects represent the primary visual and functional effects of the base object that use them.

Editor Dialog[edit | edit source]

Magic Effect Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The object's name as it will appear within menus and the game world.
  • Effect Archetype:
  • Casting Type:
  • Delivery:
  • Magic Skill:
  • Minimum Skill Level:

Notes[edit | edit source]

  • A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an Enchantment.
  • When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
  • If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". In Skyrim, this is used as a dispel effect. However, this feature is bugged in Fallout 4. Filling in this value causes freezes (not crashes) when magic effect is active.

See Also[edit | edit source]