Difference between revisions of "Magic Effect"

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[[Category:Editor Reference]]
'''Type:''' <code>MGEF</code>
<BR/>
'''Papyrus:''' [[MagicEffect Script]], [[ActiveMagicEffect Script]]


Magic Effects represent the primary visual and functional effects of the base object that use them.
Magic Effects represent the primary visual and functional effects of the base object that use them.


'''Papyrus:''' [[MagicEffect Script]], [[ActiveMagicEffect Script]]
== Editor Dialog ==
[[File:Magic Effect Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Name:''' The object's name as it will appear within menus and the game world.
*'''Effect Archetype:'''
*'''Casting Type:'''
*'''Delivery:'''
*'''Magic Skill:'''
*'''Minimum Skill Level:'''
 
== Notes ==
* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an [[Enchantment]].
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
*If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". In Skyrim, this is used as a dispel effect. However, this feature is bugged in Fallout 4. Filling in this value causes freezes (not crashes) when magic effect is active.


[[File:Magic_Effect.png]]
== See Also ==
*[[:Category:Magic|Magic Category]]


== Notes ==


* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment.
[[Category:Editor Reference]]
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
[[Category:Object_Classes]]
[[Category:Magic]]

Latest revision as of 14:44, 5 January 2024

Type: MGEF
Papyrus: MagicEffect Script, ActiveMagicEffect Script

Magic Effects represent the primary visual and functional effects of the base object that use them.

Editor Dialog[edit | edit source]

Magic Effect Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The object's name as it will appear within menus and the game world.
  • Effect Archetype:
  • Casting Type:
  • Delivery:
  • Magic Skill:
  • Minimum Skill Level:

Notes[edit | edit source]

  • A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an Enchantment.
  • When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
  • If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". In Skyrim, this is used as a dispel effect. However, this feature is bugged in Fallout 4. Filling in this value causes freezes (not crashes) when magic effect is active.

See Also[edit | edit source]