Difference between revisions of "Magic Effect"

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(added form type)
(Added warning about issue with Peak Value Modifier - Assoc Item 2.)
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* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an [[Enchantment]].
* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an [[Enchantment]].
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
*If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". Unlike Skyrim, this feature is bugged. Filling in this value causes freezes (not crashes) when magic effect is active. Found by ''eclix'' and ''alegendv1''.


== See Also ==
== See Also ==

Revision as of 17:47, 17 December 2022

Type: MGEF
Papyrus: MagicEffect Script, ActiveMagicEffect Script

Magic Effects represent the primary visual and functional effects of the base object that use them.

Editor Dialog

Magic Effect Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The object's name as it will appear within menus and the game world.
  • Effect Archetype:
  • Casting Type:
  • Delivery:
  • Magic Skill:
  • Minimum Skill Level:

Notes

  • A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an Enchantment.
  • When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
  • If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". Unlike Skyrim, this feature is bugged. Filling in this value causes freezes (not crashes) when magic effect is active. Found by eclix and alegendv1.

See Also