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'''Type:''' <code>MISC</code>
'''Type:''' <code>MISC</code>
<BR/>
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'''Papyrus:''' [[MiscObject Script]], [[ObjectReference Script]]
'''Papyrus:''' [[MiscObject Script]]


Miscellaneous items are objects than can be placed in the player's inventory, but do not otherwise have a function. They react to Havok physics, have a value and a weight, but are otherwise inert.
Miscellaneous items are objects than can be placed in the player's inventory, but do not otherwise have a function. They react to Havok physics, have a value and a weight, but are otherwise inert.
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*{{Template:Editor:Property:Weight}}
*{{Template:Editor:Property:Weight}}
*{{Template:Editor:Property:Value}}
*{{Template:Editor:Property:Value}}
**{{Template:Editor:Property:Clac from components}}
**'''Calc from components:'''
*{{Template:Editor:Property:Add Destruction Data}}
*{{Template:Editor:Property:Add Destruction Data}}
*{{Template:Editor:Property:Pickup Sound}}
*{{Template:Editor:Property:Pickup Sound}}
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*{{Template:Editor:Property:Keywords}}
*{{Template:Editor:Property:Keywords}}
*{{Template:Editor:Property:Component Data}}
*{{Template:Editor:Property:Component Data}}
 
**'''Quantity:'''
== Known Issues ==
**'''Display Index:'''
 
* From Glitchfinder#8060 on Discord:
 
<blockquote>After a bit of poking around and experimenting with a few items, I have confirmed that there is (apparently undocumented) handling of havok in the FO4 inventory screen object renderer, that can happen if an item's nif has a destruction node in it.
 
This can cause the model's in-inventory position and angle to become effectively corrupted for all instances of the item so long as the specifically afflicted instance is in your inventory or loaded into a cell. This altered position also offsets where it falls when you drop it, and can offset where the object can be selected in console (creating a selectable "ghost" that you cannot see while the rendered object cannot be selected).
 
I have also fixed items "corrupted" by this issue by modifying their nif to remove the destruction node.</blockquote>


== See Also ==
== See Also ==

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