Difference between revisions of "MiscItem"

1,919 bytes added ,  04:34, 26 February 2022
Added known issues section with the destruction node nif/inventory renderer interaction.
imported>Qazaaq
(Created page with "Category:Editor Reference Category:Object_Classes Category:Items '''Papyrus:''' MiscObject Script The MiscItem description goes here. == Editor Dialog == F...")
 
(Added known issues section with the destruction node nif/inventory renderer interaction.)
 
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[[Category:Editor Reference]]
'''Type:''' <code>MISC</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Items]]
'''Papyrus:''' [[MiscObject Script]], [[ObjectReference Script]]
'''Papyrus:''' [[MiscObject Script]]


The MiscItem description goes here.
Miscellaneous items are objects than can be placed in the player's inventory, but do not otherwise have a function. They react to Havok physics, have a value and a weight, but are otherwise inert.
The [[MiscItem]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:MiscItem_Editor.png]]
[[File:MiscItem Editor.png]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Weight}}
*{{Template:Editor:Property:Value}}
**{{Template:Editor:Property:Clac from components}}
*{{Template:Editor:Property:Add Destruction Data}}
*{{Template:Editor:Property:Pickup Sound}}
*{{Template:Editor:Property:Putdown Sound}}
*{{Template:Editor:Property:Preview Transform}}
*{{Template:Editor:Property:Featured Item Message}}
*{{Template:Editor:Property:Inventory Image}}
*{{Template:Editor:Property:Message Icon}}
*{{Template:Editor:Property:Model}}
*{{Template:Editor:Property:Pack-In Use Only}}
*{{Template:Editor:Property:Papyrus Script}}
*{{Template:Editor:Property:Keywords}}
*{{Template:Editor:Property:Component Data}}
 
== Known Issues ==
 
* From Glitchfinder#8060 on Discord:
 
<blockquote>After a bit of poking around and experimenting with a few items, I have confirmed that there is (apparently undocumented) handling of havok in the FO4 inventory screen object renderer, that can happen if an item's nif has a destruction node in it.
 
This can cause the model's in-inventory position and angle to become effectively corrupted for all instances of the item so long as the specifically afflicted instance is in your inventory or loaded into a cell. This altered position also offsets where it falls when you drop it, and can offset where the object can be selected in console (creating a selectable "ghost" that you cannot see while the rendered object cannot be selected).
 
I have also fixed items "corrupted" by this issue by modifying their nif to remove the destruction node.</blockquote>


== See Also ==
== See Also ==
*[[Keyword]]
*[[:Category:Items|Items Category]]
*[[:Category:Items|Items Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Items]]
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