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imported>Qazaaq (Created page with "Category:Editor Reference Category:Object_Classes Category:Items '''Papyrus:''' MiscObject Script The MiscItem description goes here. == Editor Dialog == F...") |
(Added known issues section with the destruction node nif/inventory renderer interaction.) |
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'''Type:''' <code>MISC</code> | |||
<BR/> | |||
'''Papyrus:''' [[MiscObject Script]], [[ObjectReference Script]] | |||
'''Papyrus:''' [[MiscObject Script]] | |||
The MiscItem | Miscellaneous items are objects than can be placed in the player's inventory, but do not otherwise have a function. They react to Havok physics, have a value and a weight, but are otherwise inert. | ||
The [[MiscItem]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]]. | |||
== Editor Dialog == | == Editor Dialog == | ||
[[File: | [[File:MiscItem Editor.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
*{{Template:Editor:Property:Name}} | |||
*{{Template:Editor:Property:Weight}} | |||
*{{Template:Editor:Property:Value}} | |||
**{{Template:Editor:Property:Clac from components}} | |||
*{{Template:Editor:Property:Add Destruction Data}} | |||
*{{Template:Editor:Property:Pickup Sound}} | |||
*{{Template:Editor:Property:Putdown Sound}} | |||
*{{Template:Editor:Property:Preview Transform}} | |||
*{{Template:Editor:Property:Featured Item Message}} | |||
*{{Template:Editor:Property:Inventory Image}} | |||
*{{Template:Editor:Property:Message Icon}} | |||
*{{Template:Editor:Property:Model}} | |||
*{{Template:Editor:Property:Pack-In Use Only}} | |||
*{{Template:Editor:Property:Papyrus Script}} | |||
*{{Template:Editor:Property:Keywords}} | |||
*{{Template:Editor:Property:Component Data}} | |||
== Known Issues == | |||
* From Glitchfinder#8060 on Discord: | |||
<blockquote>After a bit of poking around and experimenting with a few items, I have confirmed that there is (apparently undocumented) handling of havok in the FO4 inventory screen object renderer, that can happen if an item's nif has a destruction node in it. | |||
This can cause the model's in-inventory position and angle to become effectively corrupted for all instances of the item so long as the specifically afflicted instance is in your inventory or loaded into a cell. This altered position also offsets where it falls when you drop it, and can offset where the object can be selected in console (creating a selectable "ghost" that you cannot see while the rendered object cannot be selected). | |||
I have also fixed items "corrupted" by this issue by modifying their nif to remove the destruction node.</blockquote> | |||
== See Also == | == See Also == | ||
*[[Keyword]] | |||
*[[:Category:Items|Items Category]] | *[[:Category:Items|Items Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object Classes]] | |||
[[Category:Items]] |
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