OnWorkshopMode - ObjectReference

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Revision as of 14:31, 14 November 2014 by imported>DarkruneDK
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Member of: ObjectReference Script

Event received when the player enters or leaves Workshop mode. The event is sent to the Workshop reference.

Syntax[edit | edit source]

Event OnWorkshopMode(bool aStart)

Parameters[edit | edit source]

  • aStart: true when the player starts Workshop mode, false when the player leaves it.

Examples[edit | edit source]

Event OnWorkshopMode(bool aStart)
  if ( aStart )
    Debug.Trace("Workshop Mode Started")
  else
    Debug.Trace("Workshop Mode Ended")
  endif
EndEvent

See Also[edit | edit source]