OnWorkshopMode - ObjectReference
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Member of: ObjectReference Script
Event received when the player enters or leaves Workshop mode. The event is sent to the Workshop reference.
Syntax[edit | edit source]
Event OnWorkshopMode(bool aStart)
Parameters[edit | edit source]
- aStart: true when the player starts Workshop mode, false when the player leaves it.
Examples[edit | edit source]
Event OnWorkshopMode(bool aStart)
if ( aStart )
Debug.Trace("Workshop Mode Started")
else
Debug.Trace("Workshop Mode Ended")
endif
EndEvent