Difference between revisions of "Perk"
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'''Papyrus:''' [[Perk Script]], [[Perk Fragments]] | '''Papyrus:''' [[Perk Script]], [[Perk Fragments]] | ||
Perks are abilities received by players as they gain levels and play through the game. Or, instead of receiving a new Perk, the player may add a rank to an existing Perk, thereby increasing its effectiveness (if that Perk had more than one allowable rank). | |||
[[File:Perk_Editor.png]] | [[File:Perk_Editor.png]] | ||
[[File:PerkEntry Editor.png]] | |||
== Editor Dialog == | == Editor Dialog == | ||
*'''ID:''' The editor ID which is used by the Creation Kit. | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''Name:''' The name as it will appear in-game. | *'''Name:''' The name as it will appear in-game. | ||
*'''Perk Description:''' The full, display description of the perk. | |||
*'''Perk Icon:''' The name of the file that contains the perk icon graphic. | |||
*'''Flags''' | |||
**'''Trait:''' | |||
**'''Playable:''' A check box that identifies (when checked) that the perk can be chosen by the player when leveling up. | |||
**'''Hidden:''' | |||
*'''Level:''' | |||
*'''Num Ranks:''' | |||
*'''Next Perk:''' | |||
*'''[[Conditions]]:''' Sets the conditions necessary to make this perk available. Usually these are GetBaseActorValue and HasPerk conditions. | |||
*'''Perk Entries:''' define what happens if the player has the Perk. | |||
**'''Rank:''' | |||
**'''Priority:''' Used to control order of operations when two perk entries affect the same value. Perks with a higher priority (higher number) take precedence. | |||
**'''Quest:''' | |||
**'''XXXXXXXXXXXXX:''' | |||
**'''XXXXXXXXXXXXX:''' | |||
**'''XXXXXXXXXXXXX:''' | |||
**'''XXXXXXXXXXXXX:''' | |||
**'''XXXXXXXXXXXXX:''' | |||
**'''XXXXXXXXXXXXX:''' | |||
**'''XXXXXXXXXXXXX:''' | |||
== See Also == | == See Also == | ||
*[[:Category:Actor|Actor Category]] | *[[:Category:Actor|Actor Category]] |
Revision as of 03:11, 13 June 2016
Papyrus: Perk Script, Perk Fragments
Perks are abilities received by players as they gain levels and play through the game. Or, instead of receiving a new Perk, the player may add a rank to an existing Perk, thereby increasing its effectiveness (if that Perk had more than one allowable rank).
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The name as it will appear in-game.
- Perk Description: The full, display description of the perk.
- Perk Icon: The name of the file that contains the perk icon graphic.
- Flags
- Trait:
- Playable: A check box that identifies (when checked) that the perk can be chosen by the player when leveling up.
- Hidden:
- Level:
- Num Ranks:
- Next Perk:
- Conditions: Sets the conditions necessary to make this perk available. Usually these are GetBaseActorValue and HasPerk conditions.
- Perk Entries: define what happens if the player has the Perk.
- Rank:
- Priority: Used to control order of operations when two perk entries affect the same value. Perks with a higher priority (higher number) take precedence.
- Quest:
- XXXXXXXXXXXXX:
- XXXXXXXXXXXXX:
- XXXXXXXXXXXXX:
- XXXXXXXXXXXXX:
- XXXXXXXXXXXXX:
- XXXXXXXXXXXXX:
- XXXXXXXXXXXXX: