Difference between revisions of "Perk"
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*'''Name:''' The name as it will appear in-game. | *'''Name:''' The name as it will appear in-game. | ||
*'''Perk Description:''' The full, display description of the perk. | *'''Perk Description:''' The full, display description of the perk. | ||
*''' | *'''Icon:''' The name of the file that contains the perk icon graphic. | ||
*'''Sound:''' | |||
*'''SWF:''' | |||
*'''Flags''' | *'''Flags''' | ||
**'''Trait:''' | **'''Trait:''' | ||
Line 22: | Line 24: | ||
*'''Next Perk:''' | *'''Next Perk:''' | ||
*'''[[Conditions]]:''' Sets the conditions necessary to make this perk available. Usually these are GetBaseActorValue and HasPerk conditions. | *'''[[Conditions]]:''' Sets the conditions necessary to make this perk available. Usually these are GetBaseActorValue and HasPerk conditions. | ||
*'''Perk Entries:''' define what happens if the player has the Perk. | *'''Perk Entries:''' define what happens if the player has the Perk. | ||
**'''Rank:''' | **'''Rank:''' | ||
**'''Priority:''' Used to control order of operations when two perk entries affect the same value. Perks with a higher priority (higher number) take precedence. | **'''Priority:''' Used to control order of operations when two perk entries affect the same value. Perks with a higher priority (higher number) take precedence. | ||
**'''Quest:''' | *'''[[Conditions]]:''' The perk entry conditions. | ||
**''' | *'''Scripts:''' | ||
**''' | **'''Types''' | ||
**''' | ***'''Quest:''' | ||
**''' | ***'''Ability:''' | ||
**''' | ***'''Entry Point:''' | ||
**''' | ****'''Subject:''' | ||
**''' | ****'''Function:''' | ||
****'''Button Label:''' | |||
****'''Run Immediately:''' | |||
****'''Start Script:''' | |||
****'''Replace Default:''' | |||
****'''Apply Spell:''' | |||
****'''Script Fragments:''' | |||
== See Also == | == See Also == | ||
*[[:Category:Actor|Actor Category]] | *[[:Category:Actor|Actor Category]] |
Revision as of 03:19, 13 June 2016
Papyrus: Perk Script, Perk Fragments
Perks are abilities received by players as they gain levels and play through the game. Or, instead of receiving a new Perk, the player may add a rank to an existing Perk, thereby increasing its effectiveness (if that Perk had more than one allowable rank).
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The name as it will appear in-game.
- Perk Description: The full, display description of the perk.
- Icon: The name of the file that contains the perk icon graphic.
- Sound:
- SWF:
- Flags
- Trait:
- Playable: A check box that identifies (when checked) that the perk can be chosen by the player when leveling up.
- Hidden:
- Level:
- Num Ranks:
- Next Perk:
- Conditions: Sets the conditions necessary to make this perk available. Usually these are GetBaseActorValue and HasPerk conditions.
- Perk Entries: define what happens if the player has the Perk.
- Rank:
- Priority: Used to control order of operations when two perk entries affect the same value. Perks with a higher priority (higher number) take precedence.
- Conditions: The perk entry conditions.
- Scripts:
- Types
- Quest:
- Ability:
- Entry Point:
- Subject:
- Function:
- Button Label:
- Run Immediately:
- Start Script:
- Replace Default:
- Apply Spell:
- Script Fragments:
- Types