Difference between revisions of "Perk"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
imported>Qazaaq
Line 23: Line 23:
*'''Num Ranks:'''  
*'''Num Ranks:'''  
*'''Next Perk:'''  
*'''Next Perk:'''  
*'''Scripts:'''
*'''[[Conditions]]:''' Sets the conditions necessary to make this perk available. Usually these are GetBaseActorValue and HasPerk conditions.  
*'''[[Conditions]]:''' Sets the conditions necessary to make this perk available. Usually these are GetBaseActorValue and HasPerk conditions.  
*'''Perk Entries:''' define what happens if the player has the Perk.
*'''Perk Entries:''' define what happens if the player has the Perk.
Line 28: Line 29:
**'''Priority:''' Used to control order of operations when two perk entries affect the same value. Perks with a higher priority (higher number) take precedence.
**'''Priority:''' Used to control order of operations when two perk entries affect the same value. Perks with a higher priority (higher number) take precedence.
*'''[[Conditions]]:''' The perk entry conditions.
*'''[[Conditions]]:''' The perk entry conditions.
*'''Scripts:'''
**'''Entry Types'''
**'''Types'''
***'''Quest:'''  
***'''Quest:'''  
***'''Ability:'''  
***'''Ability:'''  

Revision as of 03:20, 13 June 2016

Papyrus: Perk Script, Perk Fragments

Perks are abilities received by players as they gain levels and play through the game. Or, instead of receiving a new Perk, the player may add a rank to an existing Perk, thereby increasing its effectiveness (if that Perk had more than one allowable rank).

Perk Editor.png PerkEntry Editor.png

Editor Dialog

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The name as it will appear in-game.
  • Perk Description: The full, display description of the perk.
  • Icon: The name of the file that contains the perk icon graphic.
  • Sound:
  • SWF:
  • Flags
    • Trait:
    • Playable: A check box that identifies (when checked) that the perk can be chosen by the player when leveling up.
    • Hidden:
  • Level:
  • Num Ranks:
  • Next Perk:
  • Scripts:
  • Conditions: Sets the conditions necessary to make this perk available. Usually these are GetBaseActorValue and HasPerk conditions.
  • Perk Entries: define what happens if the player has the Perk.
    • Rank:
    • Priority: Used to control order of operations when two perk entries affect the same value. Perks with a higher priority (higher number) take precedence.
  • Conditions: The perk entry conditions.
    • Entry Types
      • Quest:
      • Ability:
      • Entry Point:
        • Subject:
        • Function:
        • Button Label:
        • Run Immediately:
        • Start Script:
        • Replace Default:
        • Apply Spell:
        • Script Fragments:

See Also