Potion

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Revision as of 07:11, 22 October 2017 by imported>Qazaaq (Added editor object)
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Type: ALCH
Papyrus: Potion Script

A potion is a collection of Magic Effects which are applied when consumed by an Actor.

Editor Dialog

Potion Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The object's name as it will appear within menus and the game world.
  • Desc: Used to provide a description in the inventory.
  • Script: Depreciated, not used.
  • Inventory Image: Depreciated, not used.
  • Message Icon: Depreciated, not used.
  • Model: The Model File that will be used.
  • Add Destruction Data:
  • Use Sound: The Sound Descriptor played when the item is used or consumed.
  • Pickup Sound: The Sound Descriptor played when the object is picked up.
  • Putdown Sound: The Sound Descriptor played when the object is dropped.
  • Crafting Sound: The Sound Descriptor played when the object is crafted.
  • Addiction: The Spell to apply when this potion has become addicting.
    • Name:
    • Chance:
  • Equip Type:
  • Preview Transform: The Transform that is applied when this object's model is shown in the inventory menus.
  • Weight: The weight of this object which represents how heavy it is.
  • Results:
  • Keywords: A list of Keywords that signal information to other game systems.
  • Flags
    • Food Item: Food items must always be tagged as a Food Item.
    • Medicine: Aid items can be left untagged, or tagged Medicine.
    • Poison: Poison items can be left untagged, or tagged Poison.

Notes

None

See Also