Potion
Revision as of 07:11, 22 October 2017 by imported>Qazaaq (Added editor object)
Type: ALCH
Papyrus: Potion Script
A potion is a collection of Magic Effects which are applied when consumed by an Actor.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The object's name as it will appear within menus and the game world.
- Desc: Used to provide a description in the inventory.
- Script: Depreciated, not used.
- Inventory Image: Depreciated, not used.
- Message Icon: Depreciated, not used.
- Model: The Model File that will be used.
- Add Destruction Data:
- Use Sound: The Sound Descriptor played when the item is used or consumed.
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Crafting Sound: The Sound Descriptor played when the object is crafted.
- Addiction: The Spell to apply when this potion has become addicting.
- Name:
- Chance:
- Equip Type:
- Preview Transform: The Transform that is applied when this object's model is shown in the inventory menus.
- Weight: The weight of this object which represents how heavy it is.
- Results:
- Keywords: A list of Keywords that signal information to other game systems.
- Flags
- Food Item: Food items must always be tagged as a Food Item.
- Medicine: Aid items can be left untagged, or tagged Medicine.
- Poison: Poison items can be left untagged, or tagged Poison.
Notes
None