Potion

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Revision as of 16:01, 22 April 2018 by imported>Qazaaq (added template)
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Type: ALCH
Papyrus: Potion Script

A potion is a collection of Magic Effects which are applied when consumed by an Actor.

Editor Dialog

Potion Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The object's name as it will appear within menus and the game world.
  • Desc: Used to provide a description in the inventory.
  • Script: Depreciated, not used.
  • Inventory Image: Depreciated, not used.
  • Message Icon: Depreciated, not used.
  • Model: The Model File that will be used.
  • Add Destruction Data:
  • Use Sound: The Sound Descriptor played when the item is used or consumed.
  • Pickup Sound: The Sound Descriptor played when the object is picked up.
  • Putdown Sound: The Sound Descriptor played when the object is dropped.
  • Crafting Sound: The Sound Descriptor played when the object is crafted.
  • Addiction: The Spell to apply when this potion has become addicting.
    • Name:
    • Chance:
  • Equip Type:
  • Preview Transform: The Transform that is applied when this object's model is shown in the inventory menus.
  • Weight: The weight of this object which represents how heavy it is.
  • Results:
  • Keywords: A list of Keywords that signal information to other game systems.
  • Flags
    • Food Item: Food items must always be tagged as a Food Item.
    • Medicine: Aid items can be left untagged, or tagged Medicine.
    • Poison: Poison items can be left untagged, or tagged Poison.


Effect Item

An Effect Item is an entry in a collection of Magic Effects.

Enchantment Effect Item Editor.png

  • Casting Type: Determined by the parent object this Effect Item applies to.
  • Delivery: Restricts the type of Magic Effect that may be used.
  • Effect: The Magic Effect to use.
  • Magnitude: The 'strength' of the effect.
  • Area: The radius of the effect in feet.
  • Duration: The duration of the effect. Duration is never applied to 'constant effects'.
    • s: The duration will represent the time in seconds.
    • m: The duration will represent the time in minutes.
    • h: The duration will represent the time in hours.
    • d: The duration will represent the time in days.
    • Taper Duration: The value is automatically calculated.
    • Full Duration: The value is automatically calculated.
  • Auto-Calculated Costs
    • Effect Base: The value is automatically calculated.
    • Effect Total: The value is automatically calculated.
    • Spell Total: The value is automatically calculated.
    • Spell Level: The value is automatically calculated.
  • Conditions
    • <<: Moves the selected entry towards the top of the list.
    • >>: Moves the selected entry towards the bottom of the list.
    • New: Adds a new entry to the list.


Notes

None

See Also