Sound Category

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Type: SNCT
Papyrus: SoundCategory Script

The Sound Category object is found within the Object Window under the Audio Category. Defines the categories used by Sound Descriptors and other audio forms.

Editor Dialog

Sound Category Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Categorize Sounds:
  • Categorize Categories:

Categories

  • Parent Cat:
  • Menu Slider Cat:

Checkboxes

  • Mute When Submerged: If player is underwater, mute the category.
  • Should Appear on Menu: Category is listed on the UI.
  • Immune to Time Speedup: Will play at normal speed while time is sped up, such as music playing during VATS mode. Leave unchecked if VATS time affects sound category.
  • Pause During Menus (Immed): Will not play during menu. If playing when Menu is selected, the sound playing immediately stops.
  • Pause During Menu (Fade): Will not play during menu. If play when Menu is selected, the sound playing will fade out.
  • Pause During Start Menu: Will not play during menu.
  • Exclude from Player OPM Override:

Modifiers

  • Static Volume Multiplier:
  • Default Menu Value:
  • Min Frequency Multiplier:
  • Sidechain Target Multiplier:
  • Push to Game: Only available with Version Control enabled.

See Also