Difference between revisions of "StoreInWorkshop - ObjectReference"

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[[Category:Scripting]]
[[Category:Papyrus]]
'''Member of:''' [[ObjectReference Script]]
'''Member of:''' [[ObjectReference Script]]


If the reference is a Workshop, stores the given object with an optional count.
If the reference is a [[Workshop Container]], stores the given object with an optional count.


== Syntax ==
== Syntax ==
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== Parameters ==
== Parameters ==
*akBaseItem: The base object of the item to store.
*akBaseItem: The [[Base Object]] of the item to store.
*aiCount: How many of the base object to store. (Must be at least 1)
*aiCount: How many of the [[Base Object]] to store. (Must be at least 1)
**'''Default''': 1
**'''Default''': 1


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== Notes ==
== Notes ==
If the base object is not buildable by the player because the player doesn't meet the recipe's conditions, this function won't force it to show in the build menu. It will show up once the player passes the conditions.
*If the [[Base Object]] is not buildable by the [[Player]] because the player doesn't meet the [[Constructible Object|recipe's]] conditions, this function won't force it to show in the build menu. It will show up once the player passes the conditions.
*This will not trigger [[OnWorkshopObjectDestroyed - ObjectReference|OnWorkshopObjectDestroyed]] for scripted object cleanup.


== See Also ==
== See Also ==
*[[Workshop]]
*[[Workshop Container]]
*[[Constructible Object]]
*[[ObjectReference Script]]
*[[ObjectReference Script]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Workshop]]

Latest revision as of 20:07, 7 March 2020

Member of: ObjectReference Script

If the reference is a Workshop Container, stores the given object with an optional count.

Syntax[edit | edit source]

Function StoreInWorkshop(Form akBaseItem, int aiCount = 1) native

Parameters[edit | edit source]

  • akBaseItem: The Base Object of the item to store.
  • aiCount: How many of the Base Object to store. (Must be at least 1)
    • Default: 1

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Store 10 widgets in our Workshop
MyWorkshop.StoreInWorkshop( WidgetForm, 10 )

Notes[edit | edit source]

  • If the Base Object is not buildable by the Player because the player doesn't meet the recipe's conditions, this function won't force it to show in the build menu. It will show up once the player passes the conditions.
  • This will not trigger OnWorkshopObjectDestroyed for scripted object cleanup.

See Also[edit | edit source]