Difference between revisions of "User talk:Rasikko"

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Just like Skyrim, cells in Fallout 4 are 4096x4096. A perimeter of 16,384, with an area of 16,777,216. The halfway point is 2048, and a third of the cell is 3072. These are all multiplies of 32, 64, and 128. Each vertex in a cell is 32 units apart. The cells are broken up into 4 quadrants(seen by the blue lines when you toggle borders(B key). --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2018-01-13T01:12:53 (EST)
Just like Skyrim, cells in Fallout 4 are 4096x4096. A perimeter of 16,384, with an area of 16,777,216. The halfway point is 2048, and a third of the cell is 3072. These are all multiplies of 32, 64, and 128. Each vertex in a cell is 32 units apart. The cells are broken up into 4 quadrants(seen by the blue lines when you toggle borders(B key). --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2018-01-13T01:12:53 (EST)


== Problem with GetFormID ==
It's behaving a lot like GetForm from Skyrim. If your load order is higher than 0x80, it will not return a valid form ID. I need to test this a bit more(and finding it impossible to mathematically convert decimal to hex with papyrus, it's easy to do by hand, der der >_>) but so far, one of my forms is 01 in the editor, but the load order is 0F, thus GetFormID returns 0Fxxxx. For the sample act of just obtaining the form ID based on load order, this is accurate, but when you need to ''use'' that value to retrieve the form, it will '''not''' be valid. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2018-03-13T13:32:13 (EDT)


== Contributions, Thank You ==
== Contributions, Thank You ==


Thank you for your contributions to the creation kit wiki, again. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2017-12-02T13:42:23 (EST)
Thank you for your contributions to the creation kit wiki, again. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2017-12-02T13:42:23 (EST)

Revision as of 14:43, 15 March 2018

Cell Dimensions

Just like Skyrim, cells in Fallout 4 are 4096x4096. A perimeter of 16,384, with an area of 16,777,216. The halfway point is 2048, and a third of the cell is 3072. These are all multiplies of 32, 64, and 128. Each vertex in a cell is 32 units apart. The cells are broken up into 4 quadrants(seen by the blue lines when you toggle borders(B key). --Rasikko (talk) 2018-01-13T01:12:53 (EST)


Contributions, Thank You

Thank you for your contributions to the creation kit wiki, again. Scrivener07 (talk) 2017-12-02T13:42:23 (EST)