Difference between revisions of "User talk:Rasikko"
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== Gatling Laser Ammo calc == | == Gatling Laser Ammo calc == | ||
Though this weapon appears to use certain amount of a fusion core's charge in the consistent range of 1 to 4, to calculate the available amount of ammo provided is based on the current charge amount * 5. So an unused core always provides 500 ammo(100 * 5) and assuming a full 40 charges are used by the weapon, a charge of 60 will provide 300 ammo (60 * 5). There is no native or F4SE way to obtain the charge value of ammo(otherwise known as Health in the CK). GetItemHealthPercent is a theory, but that only works on objectreferences and is not inventory-safe, so point testing out that theory. | Though this weapon appears to use certain amount of a fusion core's charge in the consistent range of 1 to 4, to calculate the available amount of ammo provided is based on the current charge amount * 5. So an unused core always provides 500 ammo(100 * 5) and assuming a full 40 charges are used by the weapon, a charge of 60 will provide 300 ammo (60 * 5). There is no native or F4SE way to obtain the charge value of ammo(otherwise known as Health in the CK). GetItemHealthPercent is a theory, but that only works on objectreferences and is not inventory-safe, so no point testing out that theory. | ||
== Cell Dimensions == | == Cell Dimensions == |
Revision as of 06:05, 24 March 2018
Gatling Laser Ammo calc
Though this weapon appears to use certain amount of a fusion core's charge in the consistent range of 1 to 4, to calculate the available amount of ammo provided is based on the current charge amount * 5. So an unused core always provides 500 ammo(100 * 5) and assuming a full 40 charges are used by the weapon, a charge of 60 will provide 300 ammo (60 * 5). There is no native or F4SE way to obtain the charge value of ammo(otherwise known as Health in the CK). GetItemHealthPercent is a theory, but that only works on objectreferences and is not inventory-safe, so no point testing out that theory.
Cell Dimensions
Just like Skyrim, cells in Fallout 4 are 4096x4096. A perimeter of 16,384, with an area of 16,777,216. The halfway point is 2048, and a third of the cell is 3072. These are all multiplies of 32, 64, and 128. Each vertex in a cell is 32 units apart. The cells are broken up into 4 quadrants(seen by the blue lines when you toggle borders(B key). --Rasikko (talk) 2018-01-13T01:12:53 (EST)
Contributions, Thank You
Thank you for your contributions to the creation kit wiki, again. Scrivener07 (talk) 2017-12-02T13:42:23 (EST)