Difference between revisions of "User talk:Scrivener07"
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== Editor Object Classes - Common Properties == | == Editor Object Classes - Common Properties == | ||
*{{Template:Editor:Property:ID}} | |||
* | *{{Template:Editor:Property:Name}} | ||
* | |||
*'''Description:''' Used to provide a description in the inventory. | *'''Description:''' Used to provide a description in the inventory. | ||
*'''Weight:''' The weight of this object which represents how heavy it is. | *'''Weight:''' The weight of this object which represents how heavy it is. |
Revision as of 18:25, 27 October 2017
Test Test
This is to test the wiki database.
Editor Object Classes - Common Properties
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Description: Used to provide a description in the inventory.
- Weight: The weight of this object which represents how heavy it is.
- Value: The object's value in caps which determines its worth to vendors.
- World Art: The 3D Model File seen in the world.
- Model: The Model File that will be used.
- Icon: The Texture File that will be used.
- Preview Transform: The Transform that is applied when this object's model is shown in the inventory menus.
- Use Sound: The Sound Descriptor played when the item is used or consumed.
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Crafting Sound: The Sound Descriptor played when the object is crafted.
- Scripts: Papyrus scripts can be attached here, and their properties edited.
- Script Fragments: This Papyrus editor is for Quest Stage Fragments.
- Keywords: A list of Keywords that signal information to other game systems.