Difference between revisions of "User talk:Scrivener07"

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**{{Template:Editor:Property:Value}}
**{{Template:Editor:Property:Value}}
*'''Asset'''
*'''Asset'''
**{{Template:Editor:Property:Model}}
**{{Template:Editor:Property:Preview_Transform}}
**'''World Art:''' The 3D [[Model File]] seen in the world.
**'''World Art:''' The 3D [[Model File]] seen in the world.
**'''Model''': The [[Model File]] that will be used.
**{{Template:Editor:Property:Icon}}
**'''Icon''': The [[Texture File]] that will be used.
**{{Template:Editor:Property:Use_Sound}}
**'''Preview Transform''': The [[Transform]] that is applied when this object's model is shown in the inventory menus.
**'''Use Sound:''' The [[Sound Descriptor]] played when the item is used or consumed.
**'''Pickup Sound:''' The [[Sound Descriptor]] played when the object is picked up.
**'''Pickup Sound:''' The [[Sound Descriptor]] played when the object is picked up.
**'''Putdown Sound:''' The [[Sound Descriptor]] played when the object is dropped.
**'''Putdown Sound:''' The [[Sound Descriptor]] played when the object is dropped.

Revision as of 19:43, 27 October 2017

Test Test

This is to test the wiki database.

Editor Object Classes - Editor Properties

  • Common
    • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
    • Name: This object's name as it will appear within user interface menus or when the player looks at it.
    • Description: The object's description as it will appear within user interface menus.
    • Weight: The weight of this object which represents how heavy it is.
    • Value: The object's value in caps which determines its worth to vendors.
  • Asset
    • Model: The 3D Model File that will be used when this object is placed in the game world.
    • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
    • World Art: The 3D Model File seen in the world.
    • Icon: The Texture File that will be used for this object's icon. This property is depreciated, obsolete, or does not appear to be used by the game.
    • Use Sound: The Sound Descriptor played when the object is used or consumed.
    • Pickup Sound: The Sound Descriptor played when the object is picked up.
    • Putdown Sound: The Sound Descriptor played when the object is dropped.
    • Crafting Sound: The Sound Descriptor played when the object is crafted.
  • Compound
    • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.
    • Script Fragments: Papyrus script fragments can be attached here, and their properties edited.
    • Keywords: A list of Keywords that signal information to other Game Systems.